I did each of the four levels in a single go, save for one that *actually* needed an ability from a previous level. It’s honestly quite a bit odd how often the game pushes you to circle back to other levels to find upgrades for your powers when for one, you’d have to backtrack and then redo huge chunks of platforming segments, and two, you don’t actually need any of the upgrades. There’s a hub with four zones you’ll go to, but they’re not really interconnected, and you’ll never hit a roadblock that requires you to backtrack to another zone for a particular power-up, save for one single moment. ![]() While the game regularly encourages you to treat it like a Metroidvania you won’t really be doing any of the genre staples. Now Recompile pitches itself as a Metroidvania, but it’s closer to a standard action platformer than any game from that genre. None of it is particularly groundbreaking, it hits the same beats you’ve seen in any AI movie or book, but there’s a lot of personality to the writing that unfortunately falls into a predictable, and slightly anticlimactic finale. The entirety of its story is told through collectibles you’ll find scattered through the levels, detailing the discussions between an AI (whose computer you’re within) and its human scientists, and for the most part, a lot of this writing is genuinely engaging. Recompile has you playing as a program in a computer trying to fix broken sectors of a mainframe while you piece together what exactly went wrong with everything. ![]() MonsterVine was supplied with a PC code for review If you’ve sat there thinking “boy, it sure would be neat to have a Tron video game”, then Recompile might just be the game for you.
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